Journal of Experimental Psychology: General
● American Psychological Association (APA)
Preprints posted in the last 30 days, ranked by how well they match Journal of Experimental Psychology: General's content profile, based on 23 papers previously published here. The average preprint has a 0.01% match score for this journal, so anything above that is already an above-average fit.
Bozianu, G.; Woolgar, A.; Lambon Ralph, M.; Halai, A.
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Task demand has a long-standing history in experimental psychology, with numerous investigations of the capacity of different systems and processes under varying cognitive load. Whilst demand is a broadly used term in the literature, it is limited by a lack of cross-domain operationalisation, and thus can be a confound in many inter-domain investigations. To address this, we generated and validated two large-scale, open-source, widely applicable stimuli sets that: (i) can probe a wide, continuous range of objective behaviourally-measured processing demand, and (ii) can be directly matched across two highly contrastive cognitive domains (semantic and visuospatial processing). We normed these tasks in a large, online cohort of healthy adults, enabling future studies to utilise and benefit from reliable baseline measures of demand. Using a matching algorithm that takes into account both speed and accuracy, we then closely paired each semantic judgement trial with a trial of comparable difficulty from the corresponding visuospatial task to produce a cross domain matched set of over 400 items. Finally, we analysed the psycholinguistic and perceptual properties of these stimuli to explore some of the underlying factors driving demand.
Nair, V.; Agnel, O.; Mizrak, E.; Manohar, S. G.
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Motivational incentives are known to improve working memory (WM) when items differ in value, but whether they enhance performance when all items are equally valued, and if so, by what mechanism, remains unclear. Improvements could reflect enhanced memory-based representations or speed-accuracy trade-offs, whereby incentives promote slower, more cautious responding without improving memory itself. Here, we tested these alternatives across two experiments using an auditory WM task in which incentives varied across trials, but all items on a trial were equally incentivised. In Experiment 1,we allowed participants to resubmit their responses if desired. Reward-related improvements in WM performance were selectively observed when memory load was high, and only at serial positions associated with greater interference. These improvements were also dissociated from systematic response slowing and resubmission behaviour. This indicated that the benefits of incentives were unlikely to be attributable to response caution. Critically, in Experiment 2, motivational benefits persisted under strict response deadlines, where speed cannot be traded for accuracy. Computational modelling showed that reward selectively improved the precision of memory-based responses without reducing guessing. Together, these findings indicate that motivational incentives improve WM by enhancing the quality of memory-based representations, rather than by strategic slowing or altering response strategies.
Hoxha, I.; Johnson, P. A.; Zang, F.; Ucheoma Enwereuzor, C.; Urai, A. E.
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Mice are widely used to study the neural basis of perceptual decision-making, often with the ultimate goal of extrapolating insights to humans. Yet, whether humans and mice rely on similar computational strategies remains rarely tested, partly because the two species acquire knowledge differently. Animals learn from experience, while humans usually receive verbal task instructions. Here, we explicitly contrast these modes of learning in humans who perform a perceptual decision-making task adapted from a standardized rodent task. Specifically, we present an open behavioral dataset from 80 human participants who performed 600 trials of a visual contrast-discrimination task, matched to the standardized International Brain Laboratory task for mice (International Brain Laboratory et al., 2021, 2025). Participants either received verbal instructions ('Instructed') or were only told to discover the rules of the task by playing ('Uninstructed'). The dataset contains choices, response times, continuous cursor trajectories, eye-tracking and pupil recordings. Descriptive analyses show that Uninstructed participants were less accurate and had higher lapse rates than Instructed participants. They improved over the first 200 trials, approaching the performance of Instructed participants. These data provide a benchmark for testing whether computational strategies identified in mice also describe human behavior.
Arnau, S.; Plachti, A.; Alyan, E.; Wascher, E.; Schneider, D.
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Spontaneous eye blinks have long been linked to cognitive processing, yet how task demands shape blink timing and its relationship to behavioral performance remains unclear. We examined spontaneous blink behavior in 576 adults performing two variants of the Continuous Performance Task (CPT). Blink occurrence and timing were most strongly modulated by the experimental condition in the more demanding CPT-AX task, whereas their association with response time was stronger in the CPT-X task, where more consistent blink timing predicted faster responses. This dissociation suggests that task structure changes not only blink behavior but also the behavioral relevance of blink timing. These findings are consistent with an adaptive scheduling account of spontaneous blinking and provide a conceptual framework for understanding when and why blink timing contains chronometric information about ongoing cognition.
Alderman, E.; Carre, E.; Lisi, M.; Durant, S.; Hodgetts, C. J.
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Recalling scenes and events depends on how information is relationally organised in memory, but it is unclear whether the organisation of eye movements during encoding, rather than simply how much is explored, shapes what is remembered. Using a scene-viewing paradigm and drawing-based free recall task to capture the content and structure of remembered scenes, we examined whether scene memory was better explained by 'lower-order' measures reflecting the magnitude and spatial extent of sampling, or 'higher-order' measures capturing gaze organisation and temporal dynamics. Relative to lower-order measures (number of fixations and scanpath length), memory precision was better predicted by repeated sampling of viewed regions (refixations) and gaze distributions (stationary gaze entropy) during encoding. Thus, the organisation of visual attention, rather than sampling quantity, contributed to scene representations that preserved relationships between elements. These findings highlight a role for spatial gaze dynamics in optimally encoding organised, relational scene representations for episodic memory.
White, D.; Varela, V. P. L.; Piggott, M.; Dunn, J. D.; Miellet, S.; Towler, A.; Popovic, B.
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Recognising people precedes and informs most social interactions, yet it is not clear why individuals differ so markedly in face recognition ability. Exposure-based accounts propose that it is shaped by visual experience with faces, known as 'face diet', but most prior work treats exposure as passively acquired, thereby masking the active and dynamic nature of visual attention in natural settings. Here we examined whether spontaneous attention to faces in everyday environments predicts face recognition ability. Eighty participants wore mobile eye-tracking glasses while walking through a busy university campus and during a face-to-face interaction, before completing standard measures of face recognition ability. Fixations directed to faces showed stable individual differences in both settings. People who looked more at faces scored higher on our composite measure of face recognition ability, and gaze in the two settings predicted ability independently, together accounting for 22% of its variance. These findings suggest that differences in how people actively sample visual information from their environments may be an overlooked source of variance in perceptual expertise.
Ramasubramanian, V.; Shingane, S. N.; Murthy, A.
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How cognitive control influences the correction of motor errors is an important question. In this study, we examined how the slow and fast processes that constitute motor adaptation are modulated by cognitive load. To address this question, we used a novel approach that differed from traditional dual-task experiments that have assessed the role of fast processes by decreasing attention to the motor adaptation task. Here, cognitive load was manipulated using a decision-making task with easy and hard difficulty levels, while simultaneously adapting to a perturbation and maintaining attention on the task. Our results showed that the hard decision-making task increased cognitive load relative to the easy task, resulting in attenuated steady-state learning. The relative contributions of the fast and slow components were assessed using a dual state-space model, which showed that the former was larger under the high-load condition, whereas the latter was larger under the easy-load condition, consistent with a competition model in which a shared error signal is partitioned between the two processes. We also showed that the effect of cognitive load on fast processes was not attributable to increased reaction times or task performance. Taken together, these results support the notion that faster explicit motor adaptation processes derive from cognitive processes involved in action selection.
Ishaq, A. N.; Goddard, E.
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Attentional selection not only increases behavioural performance and neural information for attended stimuli but, in some instances, induces changes in stimulus appearance. While reported appearance changes have mostly concerned the effects of attending to a particular spatial location, here we report a shift in appearance that occurs when attention is directed to one component of a stimulus rapidly alternating at a single spatial location. Our stimuli included two frames of different colors, which alternated at 3.75Hz or 7.5Hz. Participants reported the perceived dominance of one frame's color in the reference stimulus, by comparison with a target stimulus. We found that when one stimulus frame was more salient than the other, with a greater likelihood of capturing exogenous attention, there was an illusory perception that the frame was physically present for a greater proportion of time. When the frames were matched in salience, a task encouraging participants to endogenously direct their attention to one frame produced a smaller shift in appearance. Our results add to the body of literature demonstrating that attention can change appearance, in this case altering the appearance of attended versus unattended stimuli that are presented at the same spatial location. Furthermore, our results demonstrate that at the 'temporal transparent' alternation rate of 7.5Hz, where rapidly alternating stimuli are perceived as two translucent surfaces, attentional selection of one surface can account for the apparent paradox that feature conjunctions are perceived at stimulus alternation rates higher than predicted by the temporal limits of feature binding for other stimuli.
Kaneko, N.; Nwokolo, M.; Conen, K.; Stewart, B.; Desrochers, T. M.
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Mistakes make up our daily lives. Once a mistake has been committed, it is common to pause before you continue. This slowing is called post-error slowing (PES). Although several theories have been proposed to account for PES in humans, findings across cognitive tasks show variation in how PES occurs, and it is unclear how this phenomenon may translate across modalities to a key model organism of human cognition, macaque monkeys. To determine whether monkeys exhibit PES, we tested three rhesus macaque monkeys in components of cognitive sequential decision-making tasks that used either eye tracking or touch screens to report responses. Here we show that monkeys exhibit non-adaptive, error type-dependent PES across modalities. Task structure and context also modulated PES in the eye tracking task, and no modality improved task performance following PES. These results suggest that monkey PES is a combination of cognitive and non-cognitive related responses to error that are modulated by task structures such as error type and task context. Overall, the flexibility in monkey PES is comparable to that of humans, further supporting the importance of monkeys as a translational model in investigating the mechanisms of PES.
Wan, Q.; Ren, H.; Duarte, S. E.; Park, J.; Ranganath, C.; Lin, J. J.; Ghetti, S.; Geng, J. J.
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Despite the ubiquitous nature of visual search in our daily lives, our knowledge of the underlying mechanisms is almost entirely derived from studies using simple, synthetic stimuli briefly flashed on a computer monitor. In real life, however, visual search occurs in three-dimensional environments over much longer timescales and involves the dynamic coordination of attention, memory, and action planning, generating novel predictions that cannot be tested with traditional approaches. Here, we examined how self-guided visual search unfolds under naturalistic conditions that extend over space and time. We asked participants (N=80) to find specific objects (e.g., a green lamp, an orange shelf) in an immersive, visually rich virtual reality environment using range-limited teleportation (2 m steps). Consistent with our hypotheses, we found that self-guided search engaged a hierarchical information-seeking policy characterized at each stage by recurring plan-and-execute cycles paired with subgoal-specific attentional priorities. Subgoal priorities progressed from wayfinding to identification of clusters of target-similar objects, and then to specific target features. These search priorities progressively narrowed the search space through coordinated eye, head, and body movements that recurred throughout the task. We conclude that naturalistic search is hierarchical, built from sequential subgoals with shifting attentional priorities that single-level tasks cannot capture. Moreover, immersive VR with eye-head-body tracking dissociates motor planning from execution moments and reveals how looking content shifts with each task subgoal while the person moves through space, something desktop tasks cannot capture.
Delmarco, M.; Gonzalez-Garcia, C.; Linde-Domingo, J.
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Memory faces a fundamental challenge. It has to become flexible enough to be accessed by novel cues without losing the specific information that defines each individual episode. Whether memory transformation solves this problem by sacrificing details or by adaptively expanding retrieval while preserving them is unclear. We tested this by manipulating the match between a memory and its retrieval cue. Participants retrieved object associations after 6, 24 and 48 hours using either the original encoded image or novel exemplars that were more typical or more distinctive of the same object category. Retrieval initially benefited from the originally encoded image, but this advantage was reduced across delay. By 48 hours, a never-seen, more typical exemplar triggered retrieval as effectively as the original one, while the same convergence was not evident for less-typical exemplars. Crucially, such cue expansion was not accompanied by a loss of perceptual specificity. Participants retained access to the originally encoded exemplar across delays, while errors increasingly favoured more typical alternatives. At the item level, stronger episodic memories predicted better access to perceptual detail, but did not predict the tendency of errors for category-like information, which instead increased with delay. This dissociation suggests that memory generalisation and the continued accessibility of visual detail reflect partly separable transformations rather than opposite ends of a single continuum.
Wan, Q.; Moriarty, N.; Duarte, S.; Ghetti, S.; Geng, J. J.
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Exploration is fundamental to how children learn about the world. To explore a new environment comprehensively, a child must navigate without getting lost while simultaneously attending to salient information along the way. Both abilities improve across childhood, yet most studies examine them in isolation, often in constrained spaces with limited sensory complexity. Here, we asked 7- to 14-year-old children (N=42) and young adults (18-22; N=42) to freely explore a large furniture store in immersive virtual reality, which contained many objects and attention-capturing multisensory events. Surprisingly, despite traveling comparable distances, children explored less - they covered less spatial area and examined fewer unique objects than adults. Fine-grained analyses of their behaviors showed that the reduction in exploration was due to children spending more time backtracking and children taking longer to adapt to salient multisensory objects, which were uncorrelated across individuals after controlling for age and independently predicted exploration. However, only backtracking duration predicted success in a subsequent search task, demonstrating a link between navigational success during exploration and the quality of learned spatial representations for later use. Together, the results demonstrate that children explore less comprehensively than adults in large-scale spaces because they are susceptible to getting lost and perseverating on salient events nested within a large environment, but that these behaviors change with age. This suggests that while children are widely considered to be curious explorers within local environments, their ability to do so within larger environments is shaped by the maturation of cognitive systems that integrate experiences over complex contexts.
Morimoto, T.; Smithson, H. E.
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When objects are embedded in a complex lighting environment, the illumination they receive depends on their geometric relationship to the environment. We measured performance in an odd-one-out color constancy task, with objects rendered in complex lighting environments. Observers identified the odd object among four objects, with two rendered under each of two lighting environments, sampled from a wide range of object orientations and camera positions. Constancy was high. The presence of a surrounding context increased accuracy. Gloss provided no measurable benefit. We also tested a condition in which the global color impression provided misleading information about the lighting environment, but this impaired performance only slightly. These findings suggest that human color constancy remains robust even under complex lighting environments, contrary to predictions of many simple models of illuminant discounting.
Choi, W.; Alefantis, P.; Andreadakis, G.; Angelaki, D. E.
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Revising a decision while acting on it is a fundamental aspect of natural behavior, yet the underlying computations are difficult to track in real time. To explore how such belief updates unfold, we tested whether eye movements reveal a subject's change of mind during a naturalistic navigation task with a binary target choice. Humans and monkeys were required to navigate to one of two goal locations presented either simultaneously or sequentially in a virtual environment where explicit position cues were absent. Our findings reveal that gaze continuously tracks the latent variable, including changes of mind. We found that the target tracking accuracy before the second target is even presented during sequential target trials predicts whether the subject's navigational goal persists (first target choice) or changes (second target choice). These results underscore the importance of gaze in action planning and changes of mind, supporting the hypothesis that eye movements embody not only the current latent variable but also its uncertainty.
Lepauvre, A.; Ott, F.; Kiebel, S. J.
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Everyday problems often require choosing among actions with different future consequences, even though fully evaluating those consequences is often computationally infeasible. The human brain is remarkable in its ability to solve such complex problems efficiently. In this paper, we hypothesize that this capacity arises from a principle inspired by Bayesian accounts of perception and sensorimotor control: evidence derived from effortful forward planning is integrated with task-specific preferences akin to priors, weighted by the uncertainty of these preferences. To test this hypothesis, we used a sequential decision-making task with a relatively large state space. Model comparison showed that participants' deviations from optimal forward planning are best captured by task-specific preferences, rather than by unsystematic errors, recent action-history effects, or offer-context biases. Moreover, the influence of forward planning on participants' responses depended on preference uncertainty, as evidenced by both choice behavior and reaction times, and preferences were not arbitrary but instead supported above-stochastic performance even in the absence of forward planning. Together, these results are consistent with a Bayesian-inspired interpretation of decision making, in which costly forward planning is integrated with state-dependent priors or preferences. These preferences may provide an inexpensive, quickly available first-pass solution, which is complemented by forward planning when preference-based guidance is uncertain.
Tiesman, A. J.; Stoyanova, K.; Bertisch, H.; Ramachandran, R.; Wallace, M. T.
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Efficient motion perception requires integrating immediate sensory evidence with internal representations shaped by experience. This influence of recent history can produce serial dependence effects (SDEs), in which current judgments are biased toward or away from the source of previous information. We examined SDEs in auditory, visual, and cued audiovisual motion-direction discrimination using aggregate psychometric measures and trial-level generalized linear mixed-effects models (GLMMs), which estimated the independent contributions of the previous stimulus direction and the participant's previous response. Participants completed unisensory (n=57) and cued audiovisual (n=48) motion-discrimination tasks. Aggregate analyses indicated attractive SDEs in auditory conditions, repulsive SDEs in visual conditions, and no net SDE in the audiovisual-cued condition. Trial-level modeling revealed a more nuanced structure: previous stimulus direction produced repulsive effects in both unisensory conditions, with previous visual direction influencing judgments across all conditions containing visual motion, whereas previous response produced attractive effects only when visual information was task-relevant. In the audiovisual-cued condition, the absence of a net psychometric shift was consistent with the opposing influences of an attractive response-history effect and a repulsive visual stimulus-history effect rather than an absence of serial dependence. These findings suggest that serial dependence in motion perception reflects dissociable and concurrently operating processes, including a predominantly visual, adaptation-like stimulus-history effect and a task-dependent, decision-related response-history effect.
Dudipala, K. R.; Martinez-Addiego, F.; Rahnev, D.; Duchaine, B. C.; Ratan Murty, N. A.
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Face recognition ability varies enormously across humans. Individuals with face-blindness (prosopagnosia) struggle to recognize even close family members while super-recognizers can identify strangers with exceptional accuracy. Where do ANNs fall within the human face recognition spectrum? Here, we administered the standardized tests used to characterize human face recognition ability to a diverse set of models, allowing us to contextualize a model's performance within the distribution of human behavior. We found that the majority 55% of models to be classified as face-blind and that even the best face-trained models do not cross the human threshold to be considered a super-recognizer. Interrogating the internal representations of these models showed that models that performed well on standardized face recognition tasks were more identity-selective and viewpoint-invariant. We also found that low-performing models did contain some identity information in independent representational subspaces. Removing viewpoint-dependent subspace improved face recognition abilities in 49 of the 53 models tested. Targeted unit ablations further identified opposing contributions, with viewpoint-dependent units disrupting identity coding and viewpoint-tolerant units supporting it. Together, our results show that most AI models are face-blind with worse face recognition ability than humans, and demonstrate how differences across AI models can be used generate testable hypotheses about the computational basis of human face recognition in humans which can then be probed in future studies.
Wu, Z.; Aguilar Ramirez, D. E.; Gonzalez, C. L. R.
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Eye movements have been shown to reveal the cognitive processes underlying spatial ability, but most studies investigating gaze behaviour in spatial cognition use a single, screen-based task. Therefore, it is unknown whether these gaze behaviours are preserved across naturalistic task environments, or whether their relationship with spatial performance is domain-general or task-specific. The present study tested whether established gaze behaviours are preserved and generalizable across diverse, naturalistic spatial tasks. N = 30 young adults completed three naturalistic spatial tasks varying in perceptual, cognitive, and visuomotor demands: Q-bitz, the Brick Building Task (BBT), and the Mental Rotation Test (MRT). Gaze was measured using the Pupil Labs Neon eye tracker. Within-task analyses were conducted to assess whether gaze behaviours were preserved, and cross-task analyses were conducted to assess the generalizability of preserved gaze behaviours. Within-task analyses identified source inspection and transition rate as gaze behaviours that were consistently sensitive to changing task demands. Cross-task analyses showed that source fixation duration was a domain-general predictor of performance, whereas the relationship between transition rate and performance differed by task. Exploratory sex-separated analyses also suggested a more consistent gaze-performance relationship in males. These findings show that source fixation duration may represent a common cognitive process underlying performance across naturalistic spatial tasks.
Sun, C.; Zhou, R.; Zhang, D.; Wang, J.; Meng, Y.; Tang, R.
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Consensus is rarely a one-off achievement. In a changing world, groups must repeatedly update judgments they have already agreed upon, making consensus updating a common feature of real-world collective decisions. However, previous research on collective decision-making has focused mainly on how groups reach a single consensus, leaving the updating of established consensus largely unexamined. This raises two unanswered questions: does consensus updating involve biases analogous to sunk cost, and are such biases related to the cost of the previous consensus? Building a Fake Consensus paradigm, we manipulated consensus-formation cost and examined how dyads updated a subjectively established consensus after new information arrived. An independent individual experiment provided information-matched updating baselines, allowing us to determine whether dyads updated less or more than individuals responding to the same evidence. Contrary to sunk-cost predictions, low-cost consensus led dyads to update less than the individual baseline, whereas medium- and high-cost consensus led them to update more. The pathway through perceived consensus sharedness was significant, and the association between sharedness and updating was stronger at higher left temporoparietal junction inter-brain synchrony. These findings indicate that the history of consensus formation shapes subsequent updating by altering the psychological meaning of shared endorsement, while interpersonal alignment determines how this shared experience translates into coordinated behavior. To our knowledge, this is the first experimentally controlled study of consensus updating in teams to isolate formation history from actual disagreement, providing a new paradigm for studying how collective judgments change after agreement.
Zhang, Y.; Nakamura, T.; Hanakawa, T.; Umeda, T.
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Serial dependence, whereby current perception is systematically biased toward the most recent sensory experience, has been demonstrated across multiple sensory modalities. However, whether serial dependence occurs during active haptic perception remains unknown. Moreover, because haptic perception of object geometry depends on hand movements for sensory acquisition (i.e., active touch), it remains unclear whether serial dependence, if any, originates from perceptual processing, movement, or both. Here, we investigated whether active haptic perception exhibits attractive serial dependence using a newly developed haptic device that let participants explore virtual slopes of different heights. Participants reported perceived slope heights, and we recorded their kinematics. Perceptual judgments were systematically attracted toward the most recently experienced slope, demonstrating serial dependence during active haptic perception. By contrast, none of the kinematic parameters exhibited corresponding serial dependence. These findings show that serial dependence extends to the somatosensory perceptual domain and suggest that the observed perceptual bias was not mediated by systematic changes in hand movements.